The Role Of Math In Computer Animation

 

People always talk about the close connection about computer animation and math. If you have been doing computer animation on your own, you know very well that it is possible for you to move a character’s arm independently by simply rotating the scene using your mouse. In fact, you do know that Matric Math is a very effective tool because it makes it possible for hierarchical objects that may resemble an arm or multiple joints of a robot like character to move properly and in a realistic way. So it is a good idea to learn up everything on computer animation and math so that you can optimize the best movements from the characters in your computer animation scene.

Another good idea on computer animation and math is that you can make use of what is called the Equation Grapher. This helps a lot to add dimensions of time and depth using the active choices of its visitors and involving more people in game design or animation design using Java applets.

There are so many untapped, rich possibilities in computer animation and math which recently inspired Jason R. Kauffman who is a sophomore at the University of Dayton. What he did was the he came up with an idea, a rather brilliant idea that would make it possible for him to create a new, and encryption technology that would be almost unbreakable.

According to Jason R. Kauffman, the idea to do this was spurred off when he worked in a science-fair project. In this science-fair project, mathematical equations were used to prove that various aspects of computer animation can be really improved.

This was followed by Mr. Kauffman's own observation of a Disney based animation movie called The Hunchback of Notre Dame. In a crowd related scene of this movie, Kauffman was observant to the computer animation techniques which assigned specific numbers to the body movements of the characters. This reminded him of the countless possibilities where a math  equation would be competent to generate further improvements to the same scene.

Thus, he undertook further study on the vast scope of number generators in the context of the cartoon. So, he came across several interesting references to many well known computer scientists and mathematicians about a unique technique that can be well implemented in encryption technology. No further details were there but the very seed of thought that germinated in his mind led him to conclude that yes, it would be possible for animators to make use of random numbers in a mathematical like equation so that data encryption becomes possible. The good news is that Kauffman’s ideas were patented by the University itself. A great way to establish the computer animation and math link, don’t you think?